Ichiro Lambe

Founder, Dejobaan Games

Ichiro is Founder and President of Dejobaan Games, LLC, an independent Boston-area game development studio. A 25-year industry veteran, he also advises VC-backed gaming startups, universities, and other industry organizations such as the Indie Megabooth.

His current favorite claim to fame is having a tiny cameo in Fallout 4 as an evil scientist.

 

Latest Cool Stuff

Dejobaan’s next project, Last Night on Planet Earth, is debuting at the 55th annual New York Film Festival. Scheduled for a 2018 launch, this is a full motion video (FMV) life simulator that focuses on modeling conversations.

MIT-based accelerator Play Labs brought me in to consult with their cohort of 13 startups throughout this past summer. The teams’ work focused on “playful technologies,” including AR/VR, eSports, and machine learning in video games.

Dejobaan sponsored a team for the MassDiGi Summer Innovation Program. Working with us over 12 weeks, a team of students prototyped a game that simulates rebuilding a post-apocalyptic Boston.

Advisory, Mentorship, Etc.

Advisor, Interactive Media & Game Design

Advisor, Indie MEGABOOTH

Mentor, Execution Labs

IGF Nuovo award juror. Artistic!

Industry Mentor, Becker Live Studio

Mentor, Execution Labs

Talks

United We Win: Lessons Learned from Collaborating and Coworking Around the World

  • Keynote (FIG Talks)
  • The Boston Indie Community (BFIG)
  • Monster Loves You! Post Mortem
  • Indie Game Development (Panel)

From AAA to Indie: Three Start-Up Stories

Keynote (IndieCamp @ Université du Québec à Chicoutimi)

I’ll Show You Mine if You Show Me Yours! (Panel)

  • Marketing and Branding Games in a Digital Age (Sloan Business in Gaming)
  • State of Play: The Thriving Game Industry in MA (NE Games SIG)
  • Iteration and Prototyping (Panel, MIT Gambit)
  • Indies Will Shoot You in the Knees (Panel, MIT Gambit)
  • This (Boston) Indie Life: From Breaking In to Making It
  • Hope, Doubt, and the Light at the End of the Tunnel: The Struggles of Indie Development
  • Start Your Own Damned Company
  • Just Because You Have an Idea…
  • The 4096 secrets of the game development industry (Master Class)
  • Iterating on a Portfolio (Master Class)
  • Make the Most 🙂 Game in the Whole World!
  • Hope, Doubt, and the Light at the End of the Tunnel: The Struggles of Indie Development
  • The Altar of Monetization
  • Everything There Is to Know About Creating and Publishing a Game
  • Digital Gaming & Digital Worlds: Not your father’s Commodore 64

Push Button, Generate Universe: Strategies in Procedural Content Generation

Running a Successful Indie Game Development Studio in Sunny, Delicious Boston

AaaaaAAaaaAAAaaAAAAaAAAAA!!! to ooo! ooO! oOO! OOO! — Dejobaan’s Next Project

First Steps: Starting as an Independent Game Developer

BiG Expo: Starting an Indie Studio

 
 

Gameography

2016

  • Tick Tock Bang Bang (Windows)

2014

  • Elegy for a Dead World (Windows, Mac, Linux)
  • Drunken Robot Pornography (PC, Mac, Linux, SteamOS)

2013

  • Monster Loves You (PC, iOS, Android)

2012

  • AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration) (iOS)

2011

  • Portal 2 Alternate Reality Game (Multi)
  • AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome (PC, Mac)

2009

  • AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity (PC)

2008

  • The Wonderful End of the World (PC)

2005

  • Inago Rage (PC)
  • Epidemic Groove (PC)
  • TapDown Two (Palm, Pocket PC)

2004

  • BrainBop (Palm)

2002

  • Dejobaan BeBop (Palm)

2001

  • BlockHopper (Palm)
  • QuadBlast (Palm)
  • MixMatch (Palm)
  • BrainForge (Palm)

2000

  • TapDown (Palm)

1999

  • MarbleZone (PC)

1995

  • The Eternal City (Web)

1993

  • Cyber Corps (PC)
  • Legends of Future Past (Multi)

1988

  • Final Frontier for (Atari ST)